Web Developers : Create your own Screen Recorder in Javascript - SkillBakery Studios

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Friday, July 17, 2026

Web Developers : Create your own Screen Recorder in Javascript

Web Developers : Create your own Screen Recorder in Javascript

Screenshot from the tutorial
Screenshot from the tutorial

Create Your Own Screen Recorder in JavaScript: A Quick Tutorial

In today's digital age, screen recording has become an essential tool for developers, educators, and content creators. If you're a web developer looking to add a screen recording feature to your web applications, you're in the right place. In this tutorial, we'll walk you through creating a simple screen recorder using JavaScript in just under six minutes.

Prerequisites

Before we dive in, make sure you have the following:

  • Basic knowledge of HTML, CSS, and JavaScript
  • A web browser that supports the MediaStream API (most modern browsers do)
  • An editor to write your code (like Visual Studio Code, Sublime Text, etc.)

Getting Started

Step 1: Setting Up Your HTML

First, create an HTML file and set up the basic structure. In this file, we will include a button to start and stop the recording and a video element to display the recorded screen.

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Screen Recorder</title>
    <style>
        #videoElement {
            width: 100%;
            height: auto;
            border: 2px solid #ccc;
        }
    </style>
</head>
<body>
    <h1>Simple Screen Recorder</h1>
    <button id="startBtn">Start Recording</button>
    <button id="stopBtn" disabled>Stop Recording</button>
    <video id="videoElement" controls></video>

    <script src="script.js"></script>
</body>
</html>

Step 2: Adding JavaScript Functionality

Now, create a JavaScript file named script.js. This file will contain the logic for capturing the screen and controlling the recording.

Step 2.1: Define Variables

Start by defining the necessary variables to manage the media stream and the recorded data.

let mediaRecorder;
let recordedChunks = [];

Step 2.2: Access the Screen

To access the user's screen, use the navigator.mediaDevices.getDisplayMedia() method. This method prompts the user to select a screen or application window to share.

document.getElementById('startBtn').addEventListener('click', async () => {
    const stream = await navigator.mediaDevices.getDisplayMedia({
        video: true,
        audio: true
    });
    
    mediaRecorder = new MediaRecorder(stream);
    
    mediaRecorder.ondataavailable = event => {
        if (event.data.size > 0) {
            recordedChunks.push(event.data);
        }
    };

    mediaRecorder.onstop = () => {
        const blob = new Blob(recordedChunks, { type: 'video/webm' });
        const url = URL.createObjectURL(blob);
        const videoElement = document.getElementById('videoElement');
        videoElement.src = url;
        recordedChunks = []; // Clear the chunks for next recording
    };

    mediaRecorder.start();
    document.getElementById('stopBtn').disabled = false;
    document.getElementById('startBtn').disabled = true;
});

Step 2.3: Stop the Recording

Next, we need to implement the functionality for stopping the recording.

document.getElementById('stopBtn').addEventListener('click', () => {
    mediaRecorder.stop();
    document.getElementById('stopBtn').disabled = true;
    document.getElementById('startBtn').disabled = false;
});

Complete JavaScript Code

Here’s how your script.js file should look after adding all the necessary functionality:

let mediaRecorder;
let recordedChunks = [];

document.getElementById('startBtn').addEventListener('click', async () => {
    const stream = await navigator.mediaDevices.getDisplayMedia({
        video: true,
        audio: true
    });
    
    mediaRecorder = new MediaRecorder(stream);
    
    mediaRecorder.ondataavailable = event => {
        if (event.data.size > 0) {
            recordedChunks.push(event.data);
        }
    };

    mediaRecorder.onstop = () => {
        const blob = new Blob(recordedChunks, { type: 'video/webm' });
        const url = URL.createObjectURL(blob);
        const videoElement = document.getElementById('videoElement');
        videoElement.src = url;
        recordedChunks = [];
    };

    mediaRecorder.start();
    document.getElementById('stopBtn').disabled = false;
    document.getElementById('startBtn').disabled = true;
});

document.getElementById('stopBtn').addEventListener('click', () => {
    mediaRecorder.stop();
    document.getElementById('stopBtn').disabled = true;
    document.getElementById('startBtn').disabled = false;
});

Testing Your Screen Recorder

  1. Open your HTML file in a web browser.
  2. Click the "Start Recording" button.
  3. Select the screen or window you want to record.
  4. Click "Stop Recording" when you're done.
  5. Watch your recording in the video player below the buttons.

Conclusion

Congratulations! You've just created a simple screen recorder using JavaScript. This project showcases the power of the MediaStream API and provides a great foundation for building more complex recording features. Feel free to expand on this project by adding functionalities like saving the recorded video to your computer or integrating it with a video processing library.

Happy coding!

Another screenshot from the tutorial
Another view from the tutorial

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